White Day: A Labyrinth Named School (Hangul: 화이트데이 학교라는 이름의 미궁 ; RR: hwaiteudei haggyolaneun ileum-ui migung) in Korea, known as The School: White Day overseas on mobile, or simply WhiteDay, is a survival horror title developed by ROI Games (Sonnori) and Gachyon Soft (가치온소프트). It is a complete remake of the 2001 PC video game of the same name.
The mobile version of the game was released in 2015 for Android on local Korean store (T store), Google Play Store and on iOS (Apple iTunes store), later the game was updated with English text/voice support and later it got renamed to The School: White Day outside of Korea, a change which was later reverted.
An updated remastered definitive edition version of the game has been released on PS4 and PC (Steam) platforms in 2017 after several delays, simply titled White Day: A Labyrinth Named School, the original game title which was used for all regions, perhaps due to obvious fan feedback. This version features graphical improvements, new additions to the gameplay and the story including a brand new storyline which introduces Yoo Ji-min - a new character who also appears on the Korean and International covers of the game.
- 1 Gameplay
- 2 Plot
- 3 Development
- 4 Reception
- 5 Sequel
- 6 Notes
- 7 References
- 8 External links
- 9 Gallery
"Notice: Features exclusive to the Definitive Edition (PS4/PC) must be explicitly stated."
Running on the Unity Engine, ROI Games remade every asset for the game, aside from a few sound files and document scripts that remained identically the same, the 3d models, voice acting, and even the music were all redone, it features many additional content when compared to the original game, some of which were cut from the 2001 version.
Like the original game, the game follows a similar game-play style regarding exploration and interaction with objects and characters, the mobile version relies on touch controls to move and look around and collect objects (which, in the mobile version, can be collected even if they were a few steps away).
When the game starts, players are shown a tutorial that instructs them about the controls, how to walk, how to move the camera, how to run and how to save their game.
Interactivity with objects in this game is a very common thing, for example when a cabinet or drawer is opened, players must first click on the object which makes the camera focus on it, afterwards they have the ability to open it.
Like the original game, it features a Dialogue tree conversational system, the choices made during these conversational segments affect the outcome of the game and which ending you get, which were also altered more or less.
The character's inventory is a backpack, however instead of General, Usable, Equipment and Collectibles sections, the inventory has been completely redesigned, now featuring new sections on the left side which are: Essential Items, Keys, Health Regeneration Items, Consumable Items, and Miscellaneous Items sections respectively. On the right side, going from the top to the bottom there are 5 circular buttons: Backpack, Map, Messages, Documents, and System which is the options menu now.
Documents were a prominent part of the original game to understanding the story and the origins of ghosts as well as solving puzzles and this remake is no different, it also adds several additional documents and alters a few others. Players will encounter these documents in a variety of locations while exploring the school.
There are several threats in this game, not just the Janitors and a single ghost here and there, as opposed to the original game, this game adds a wide range of ghosts, some are new and some are ones that didn't make the cut in the original game.
Saving in this game was originally possible via using Pens as in the original game, this was later however reverted in an update and saving became limit-less, as long as you save in the Bulletin Board, which is the only location to save, as opposed to Note Pads in the original game. Pens however, may be used to retry the game if you fail or die during Hell Mode.
White Day, is a fear-inducing, survival horror game viewed, completely from a first-person perspective. White Day captures a distinctly Asian perspective and atmosphere, and centers around a high school that is swirling with legends and mysteries. The game follows the story of Lee Hee-Min, the protagonist, and other students who find themselves locked in the school late at night.
- Main article: White Day Remake Cast
- Main article: White Day Remake Endings
The Endings are named after different flowers. The first letter of each ending spell out W H I T E D A Y (White Chrysanthemum, Hyacinth, Ivy, Tuberose, Ebony, Dandelion, Althea, Yew). They are used for Puzzle Collection in both mobile, PS4 and PC version. Completing the puzzle would reward the player with a costume.
In the PC/PS4 version, two new endings are added into the game, Jasmine and Marguerite. They are only available in Yoo Ji-min's Route.
Earning each individual ending is affected by a hidden a affinity score (Good feeling score) of each corresponding female characters. Note that trying to see or touch the butt(or leg) of female characters (which you can do by crouching down near female characters) will cause the immediate decrease of the affinity score (Good feeling score) to the lowest value, moreover if you do that, then female characters will kick or punch you, which can injure you with severe damage.
Like the original version, the ending remains the same except few minor changes to it.
The original game gained a lot of popularity in South Korea and tremendous cult-like following overseas, almost 12 years after it's release thanks to a group of dedicated fans who translated the game to English, making it accessible to many people world-wide. The fan patches and constant let's players on YouTube have re-established the game after it was thought to have become an abandonware title, which indirectly gave the push to Sonnori to remake the game and reinstate the company.
In March 2014, Sonnori's homepage got back online with a teaser video for a mobile version but closed again. Initially since 2011 the game was being co-developed by Sonnori (the formerly closed company) and Gachyon Soft (judging by promotional material), it started out as a port of the original game to mobile platforms but soon began shaping up into a complete remake. Early footage shows footage of the original game mixed with early preview of the early mobile port, which at the time has been using the assets from the original game, collections (possibly initial version of ghost collections) showcase several enemies / ghosts in their old model appearances, It's unknown if it was running on the old engine or a new one (Unity).
On 19th January 2015, News were out about White Day at This is game.com. It was revealed to be developed by ROI Games (Sonnori's legal company name at the time) and was being directed and produced by the CEO of ROI Games, Lee Won Sool; who was the former CEO of Sonnori. This remake version was built from scratch on a new engine (Unity Engine) and includes graphical improvements and several other features (Ghosts, Ghost Collections, Gameplay Features, Stories and extended plot) not found in the original version of the game. Lee Won Sool also expressed his plan of making the game into a series.
Initially the game was aimed at mobile platforms only and started as a port of the original game however, with VR in mind, things changed in the following months where most of the game assets were remade and various platform releases were planned. 
Initially, several different artworks were shown for the characters even the small screen time guy who is beaten in the begging of the game, the load screen showed artworks of several characters and some sort of collections.
In May 2015, a media showcase coverage was held and representatives of ROI Games and Gachyon Soft revealed several details about the game and the improvements that were made, comparing the polygonal amount of the models (the original being around 700 polygon per character while each character in the remake is already proudly in the 15,000 polygon range), also noting other improvements such as deleted ghosts added back and ghosts that originally were only on ghost stories and new ones being added. Interestingly, 7 multiplayer scenarios and preview of the mode were showcased but didn't make it into the final game.
A CGI Trailer was released.
Sonnori representative revealed that 'White Day' is planned for release on PlayStation 4. In particular, support for virtual reality head-mounted headset, the PlayStation VR, is expected to show the essence of the horror game.
It was unveiled in the "Sony Computer Entertainment Korea" (hereafter SCEK) "G-Star 2015" lineup in Seocho-dong, Seoul, Nexon Arena e-Sports Stadium. The event has unveiled information on the 'White Day' PS4 version release.
White Day "PS4 version" is expected to support the VR device developed by Sony, known as the "PlayStation VR". In other words, a player wearing the PlayStation VR and can play the game and the story as the protagonist. Later, this evolved into a completely different game sequel.
According to the announcement of the developer, the PSVR version was introduced as a different version (later in May 2016: revealed to be a sequel prequel), and not a simple port of the mobile version game.
Release and marketing
White Day (2015) Remake was released in T-store (Local Android app market in Korea), Google Play Store (Korean language) and is to be released on Apple 'App store' (Korean language) in December.
Other language versions were released later (Dub, Interface, Subtitles - Korean, English, Japanese /Interface, Subtitles - Local language of 12 countries. ex: French, Spanish, Italian, Russian, Chinese.. etc..)
The game was released in Korea on Android in Google Play Store.
A big update was scheduled to be released for Android devices on the local Korean T Store and Google Play which introduced the King Real (hardest difficulty) which was featured in the original game, and additional special bonus costumes to the game. Scheduled to update soon and Other details are also further notice.
- A big update was released for Android devices on the local Korean T Store and Google Play.[King Real mode(hardest difficulty), special bonus costumes & Costumes DLC ]
- Gamepad Support (Beta Service)
- The game was released in Korea on iOS in Apple iTunes Store
- Added Resource Validation Tests
- Added Costumes DLC (Couples Party Dress Package)
- Gamepad Support function Enhancements, etc...
Added Language option (Korean<->English) in Setting (Although commissioned a professional translation company but typos or misinterpretation can exist.). English dub wasn't applied, yet. (19/02/2016)
- Cloud Save system support
- Added Ending Credit skip function
- Modified Ending Scene's Replay function
- Added function ( Continue the Games at Recently Checkpoint ), etc...
- Announcements for The Global Version Worldwide Realese - It will be released around March 14th. ( Android OS/ iOS )
- The Global Version adds other language subtitles. (Including the Korean subtitles) - [English / Deutsch / French / Italian / Chinese (Simplified and Traditional) / Japanese/ Spanish]
- Added Dubbing option (Korean<->English) in Setting
- The game was released in Worldwide on Android in Google Play Store & iOS in Apple iTunes Store.
- The White Day Lite version (Demo ver) was released in Worldwide on Android in Google Play Store & iOS in Apple iTunes Store.
- Russian language subtitles is added on Android.
- Chinese Dubbing is added on Android.
1.1.573 added Android 7.0 Nougat support.
'Sonnori' gave a free 'White day mobile version' for a limited time to celebrate the historic 'Inter-Korean summit 2018'. (ios / google playstore / ONE store <Korean local appstore/>) The free event was held until April 30, 2018.
Definitive Edition [PC/PS4]
In April 2016, due to ROI Games not being satisfied with overseas sales on mobile platforms (iOS and Android) a PC Version was announced and has been added by ROI Games on Steam Greenlight to allow voting for the game and gather feedback. The game was greenlit afterwards and pushed for a release.
Later in June, ROI Games posted an announcement on Steam in Korean stating that they are doing their best to push the quality of the PC Version over the mobile version with not just graphical improvements but additional content as well, while also hinting that it might be delayed to fall 2016 at best
A teaser trailer was finally revealed on Nov 16, 2016 for the promised PC version and it was also announced that the game would be coming to the PlayStation 4, despite initial attempt being shifted into a sequel title (and hinted in earlier tech demos), this is also the first time a PC/PS4 Version footage was shown and the game would include more content than just additional costumes, such as the addition of a new female character called Yoo Ji-min (유지민), a new ending collection and a playable female character added and announced the release date. (2017 March 14th)
- The PC/PS4 Version's release date is delayed again due to problem with publishing other languages to overseas (international).
- They Announce Japanese localization version and release date in Japan
In Japanese localization version, 'Character name' and 'Basic School Uniform' will be changed as they said in an interview with the Japanese webzine.
- Changing point
- Han So-young -> Shinomiya Shizuku ( 四宮 しずく)
- Kim Seong-ah -> Fujinoi Sayaka ( 藤ノ井 さやか )
- Seol Ji-hyun -> Tominaga Hikari ( 富永 ひかり )
- Lee Hui-min -> Yamamoto Yuuto (山本 勇人)
(※ In the website of the Japan Mobile version, His name was written as Mishima Yuuto ( 三嶋 勇人 ). But His name was written as Yamamoto Yuuto (山本 勇人) in game. )
- Change Basic School Uniform
- Japanese Dubbing is added
- Japanese version Original Ending theme song is added
UK publisher 'PQube' announces White Day PS4 version website that introduces information and package image.  And An introduction to the game was posted on the PlayStation EU official blog. It is also worth noting that PQube used the original title of the game (White Day: A Labyrinth Named School) which was used before the name change for the mobile English/International versions.
White Day's Official Facebook released a couple of screenshots comparing the 2015 mobile version to the PC/PS4 version. Most of them are completely changed such as the barricaded door is not barricaded and now shows the outside with benches. This is first update.
The second update was released and now talks about effects.
White Day's Official Facebook has release more information about Yoo Ji-min, a character who admires So-Young and refuses to let anyone get her who then becomes the second protagonist. Her storyline have to be unlocked in certain conditions. Therefore, she can be played.
In Korea, A pre-order of White Day Limited Edition Set (Remake) (PC/PS4 version) was started.
At 01:00 am in Korea time, the game was officially released through PSN. And the steam version was scheduled to be released at 11:00 pm in Korea time. But, the release was delayed due to a publisher's mistake, and the game was released at 3:00 am on the 23th.
Brand name change
Sometime after the PC Version was announced, the game was renamed on iOS and Google Play stores to "The School: White Day" without further notice, which became the international English title for the game. The Korean name remained unchanged (White Day: A Labyrinth Named School).
When contacted, the devs revealed that the intention was to make it simple and more familiar to audiences from the west and overseas, hinting over the fact that White Day may not be familiar to the targeted western and overseas audience. This change was once again reverted however, changing the game's title to "White Day: A Labyrinth Named School" on Steam and PS Store as well as the mobile version and the sequel.
Differences and features
Aside from modern graphics, the game features were almost completely altered, this includes:
- New modern graphics as it is built on a completely new engine, as such the character faces, models and animations are more detailed now making them more expressive than in the original game, the mobile version of the remake itself tops the original version and resembles console graphics.
- The gameplay was heavily altered and improved, the ghosts are no longer jump scare mechanics but are far more sinister than that (Far more 3d Ghosts in the game).
- There are about 21 Ghosts in the game now (excluding enemies like Eun-mi and the Janitors).
- Cut ghosts were brought back (such as Na-hyae, Mi-suk (Eun-Ah), Kyeong-Hui) whom had their stories but didn't appear in the original game.
- New ghosts were added (The Dormitory Captain's Spirit, Yeong-mi, The Attendance Ghost, Altered; Mermaid, Woman in the cabin) some new and some based on previous unused stories.
- 8 Additional Ghost Stories were added in. Some previous stories were altered and updated heavily as well, previous ghosts (Such as: Spider Ghost, Doppelgänger) Received their ghost stories for the first time.
- Some of the new Ghosts require Conditional Items to be met, a new feature in the remake.
- It is now possible to collect cards known as Ghost Collections under special circumstances.
- Some characters make an interactive physical appearance for the first time now as opposed to sounds, halos or just shadow ghosts.
- Several Ending Scenario was altered by South Korean manhwa artist, Yoon Tae-ho (윤태호). He was in charge of Ending scenario continuity.
- The game includes a variety of additional bonus costumes for Hui-min, the Janitors and even for the girls. This includes a Christmas special event that was held for December 2015.
- The PC/PS4 Version, aside from improved graphics; it includes even more content such as a new character, a new ending collection, new ghosts, altered and updated locations (such as the exterior of the school that can been seen near the registration office) and updated features such as the Haunted Head Ghost being scarier, featuring new whispering sounds, appearing in different places very occasionally and randomly. A new set of DLC costume packs were also released, aside from remastered old ones.
- Main article: White Day: A Labyrinth Named School Original Soundtrack
The music in this game was composed and produced unlike the original, which used various other pre-made soundtracks. The music (OST: Original Soundtrack) was not released yet. Currently, only a Limited Edition OST of the game is available.
In Limited edition OST, there are four songs: [Opening, Main theme, Ending, Ending (instrument)]
- Opening :
Soliloquy_opening(희민 Theme) - 박상혁, Soliloquy_opening (Hui-min Theme) - Park Sang-hyeok
- Main theme :
미궁(재 녹음판) - 황병기(작곡가)/ 소프라노 윤인숙(목소리),
The Labyrinth(Re-recording ver.) - Hwang Byung-ki (Composer)/ Soprano Yun Insuk(Vocal)
- Ending :
꿈인 것 처럼(Ending Theme) - 나비(가수)/박상혁(작곡), Like a dream (Ending Theme) - Navi(Vocal)/Park Sang-hyeok(Composer)
|Tech Raptor||7.5/10 |
|Dual Shockers||7.5/10 |
The game received generally mixed to favorable reviews. It holds an aggregator score of 67 on Metacritic. favorable reviews cited it for holding up to the premise of the original and enhancing upon it with additional elements and scares not found in the original release. While others gave it mixed reviews citing that it does not live up to its name.
The Android version on Google Play holds a score of 4.4 of 5, while the Steam version has "Mixed" reviews, some of the bad reviews cite their dislike of the Janitor chasing them and some explaining that this remake is more cinematic in nature (when it comes to Ghosts) compared to the original.
Jim Hargreaves from The Sixth Axis stated that "White Day has plenty of problems though it’s easy to see why some may see it as a cult hit and why its creators wanted a revival. It’s a clunky, vague, and often frustrating game yet, at the same time, there’s this great setting and some clever puzzles at work. It’s just a shame that, in order to get to the good stuff, you’re almost guaranteed to face some hardship."
Cory Arnold of Destructoid gave it a 6.5 of 10, stating that it's "Slightly above average or simply inoffensive. Fans of the genre should enjoy it a bit, but a fair few will be left unfulfilled."
Christian Mincks of Tech Raptor gave it a 7.5 out of 10, citing that: "If you can get past some minor control issues, White Day: A Labyrinth Named School is a unique horror experience with great level design, a gripping story, and more ghosts than you can shake a purification stick at."
Initially, a PSVR Version of the game was showcased in G-Star event in 2015, this was later revealed to be a sequel titled White Day 2: Swan Song (Initially known as "White Day: Swan Song" in South Korean and as The School: Swan Song internationally) which has been officially announced on May 10, 2016 for PlayStation 4 (PSVR) and is currently under development by ROI Games on the Unreal Engine 4.
- The coin in the remake has an embossed text that reads "Since 1953" which could be a hint to the establishment of the school or when the school currency was first created. It's also the year when the Korean War ended.
- Unlike the original game, Lee Hui-min's name is fixed in this game and cannot be changed.
- The plot was extended, endings were updated / altered, ghost stories were restored, new stories and ghosts were added, deleted ghosts were remade and added back, majority of ghosts are actually 3D rendered, several items and special items required to witness ghosts were added, various collections and other features were also added. The game also features multiple unlockable and DLC costumes.
- A Multiplayer Mode was seen early in development and wasn't included in the final version.
- According to ROI Games, the game sales overseas didn't meet their expectations; this is generally due to lesser interest in mobile games or buying mobile games in other countries.
- The game was renamed overseas but the exact reason wasn't made clear, when asked, ROI Games stated that it's due to them wanting to expand the series and that "White Day" isn't a common name / known term overseas. This was however undone for the remastered/updated console and PC version of the game, perhaps due to negative respone from fans against the name change.
- The Japanese localized version of the game features a different setting where names of locations and characters are changed to Japanese ones and the Ghost Stories were also changed respectively, omitting any references to the Korean/Japanese war as well.
"Notice: Information about translation errors should be posted here. We could use information about the team / people that translated / localized this game here, please add it if you know while citing the source, thanks!"
- Classroom is referred to as "Homeroom", Homeroom or advisory is the classroom session in which a teacher records attendance and makes announcements. It can also be called Registration or Planning Period. The concept is used in schools around the world.
- Names are reversed, for the western and foreign audiences, such as Kim Seong-ah being Seong-ah Kim.
- The Housemistress Spirit (Hangul: 사감의 영혼 ) is mistranslated as "Ghost of a Houseparent", literally it would be "The Housemaster Spirit / Spirit of a Housemaster" but since the term "Housemaster" cannot be used to describe a female Housemaster, the term "Housemistress" comes into play as that cannot be described in Korean (Assumed). Houseparent is literally a term referred to a married couple taking care of young people or students living in a dormitory.
- The Voice Calling Me (Hangul: 나를 부르는 목소리 ; RR: naleul buleuneun mogsoli) was mistranslated as "Voice that Beckons Me", Beckon is usually referred to a hand signature or gesture, in this case It's not a beckon but rather a voice calling, though in rare cases "beckon" is used.
- Fox Bell (Hangul: 여우방울 ) is mistranslated as Spirit-Bell.
- Yeondu Coin (Hangul: 연두동전 ; RR: yeondu dongjeon) is mistranslated as School Coin.
- Talismans are referred to as "Tokens" - a token is a coin like items but a Talisman is an item with a magical / lucky charm property, both Sonnori and Roi Games called them "Talismans" but the translation team changed that.
- Taegeuk Talisman has been renamed to "Yin-Yang Token" - the symbol on the talisman/plate is not a Yin-Yang at all, but the Taegeuk from the Korean flag.
- 로이게임즈-아크시스템웍스, PS4용 '화이트데이' 日 퍼블리싱 계약
- Devore, Jordan (2017-05-03). Fan-favorite Korean horror game White Day: A Labyrinth Named School headed to PC and PS4. Destructoid. Destructoid. Retrieved on 2017-05-04. “Never go to school after dark”
- JUSTDAN INTERNATIONAL Homepage
- 화이트데이 : 학교라는 이름의 미궁 Android (T-Store) - Korean Ver. White Day: A Labyrinth Named School (Android) on T-Store (Korea Only)
- 화이트데이 학교라는 이름의 미궁 - Android (Google Play Store) - Korean Ver. White Day: A Labyrinth Named School (Android) on Google Play Store (Korea Only)
- White Day: A Labyrinth Named School (Android) on Google Play Store (English).
- 화이트데이 : 학교라는 이름의 미궁 - iOS (Apple Itunes Store) - Korean Ver. White Day: A Labyrinth Named School (iOS) on Apple Itunes Store (Korea Only)
- Whiteday : a labyrinth named school - iOS (Apple Itunes Store) in US Market. White Day: A Labyrinth Named School (iOS) on US Apple Itunes Store
- White Day on Steam Store Page
- White Day Official Facebook Postings Cite error: Invalid
<ref>tag; name "Releasedate" defined multiple times with different content
- PQube Official Facebook PostingsWhiteDay Release date
- Famitsu: 『WHITEDAY～学校という名の迷宮～』迷い込んだ学校から逃げろ！さもなくば……!? - ファミ通.com (2017-06-01). “Famitsu reveals release date of the Japanese PS4 Version”
- Souppouris, Aaron (November 4, 2015). Cult horror game 'White Day' is coming to PSVR. Engadget. Retrieved on 5 December 2015.
- White Day on Steam Greenlight
- Romano, Sal (November 3, 2015). Romantic horror adventure game White Day announced for PlayStation VR. Gematsu. Retrieved on 5 December 2015.
- (단독) 이원술 대표 “화이트데이를 스테디셀러 시리즈로 만들어 가고 싶다”, [Exclusive] representatives Lee Won Sool: "I want to make a series of long White Day"
- (단독) 14년 전 이야기의 끝을 맺는다! 화이트데이 모바일 프리뷰, [Exclusive] 14 years ago the story concludes! White Day mobile previewed.
- (취재) 2015년 11월 19일, '화이트데이'가 돌아온다 (May, 2015). “[Coverage] 2015 November 19, 'White Day is back (Korean)”
- White Day Korean Homepage
- 화이트데이 학교라는 이름의 미궁 CG 트레일러
- 14년만에 돌아온 화이트데이 모바일, 어떤 점이 달라졌나?, 14 years came back in White Day mobile, or been different at any point?
- News.join.com: ROI Games White Day Reveal at SCEK 2015 Event (Korean)
- (공식 페이스북) (화이트데이: 학교라는 이름의 미궁) 플레이스테이션 VR용 개발발표 (Official Facebook) Announced development, WhiteDay:ALNS(remake) PlayStation VR ver.
- (공식 페이스북) 화이트데이(3월 14일) 기념 할인 및, 글로벌 버전 출시 예고!(Official Facebook) White Day (March 14) Discount Sale and The Global Version released notice!
- Steam Greenlight :: White Day : a labyrinth named school
- Official website in Japan
- ホワイトデイ：学校という名の迷宮 (Youtube)
- ［G-Star 2016］「White Day：Swan Song」は，主人公の行動が女の子の運命を決める。開発元CEOへのインタビューやデモ版のインプレッションを掲載
- PQube Facebook
- PlayStation.Blog (EU)
- Ruliweb: '화이트데이: 학교라는 이름의 미궁' PS4 패키지, 8월 2일 국내 출시 (2017-06-02). “White Day: Labyrinth of School PS4 version released in Korea on August 2”
- Review: White Day: A Labyrinth Named School (2017-08-22). “Ahead of its time”
- White Day: A Labyrinth Named School Review (August 30, 2017). “Korpse Party”
- White Day: A Labyrinth Named School Review (August 22, 2017). “Classic Survival Horror at its Finest”
- White Day on Steam
- Forum Post: White Day renamed to "The School: White Day, Post# 7
- Homeroom at Wikipedia.
- Housemaster at Wikipedia.
- Houseparent at Dictionary.com
- Support page (EN)
- Official Website (Kor)
- PS4 Version Website created by the publisher(EN)
- Facebook Page (EN)
- Facebook Page (Korean)
- White Day: A Labyrinth Named School (Korea) on T-Store.
- White Day on Steam Greenlight
- White Day on Steam Store
- White Day Discussions on Steam
- White Day on PlayStation Store (US)