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This page is dedicated to information and modifications related to White Day: A Labyrinth Named School (2001) Which utilizes WangReal Engine.

File Formats[]

File Format Description
.NOP These are main data container files which contain all of the game data, can be unpacked and repacked by nopunpack and noppack.
.BMP; .JPG; .TGA Textures
.WAD Leftover game archive from earlier versions (presumably). Most of the files are superseded by external ones.
.BSP Level model file. Can be viewed/edited with any tool that supports v22 (Half-Life format) BSP, such as Nem's BSP Viewer.
.WEP; .WED (demo) Substitute for BSP's internal Entity section. Load up models and events.
.LSF; .LTS; .NLF; .WND; .WYP ??? (Lightmaps? Waypoints?)
.TXT; .INI; .WDB Text files. Preferably edit with Notepad++ for correct encoding. (Encoding -> Character sets -> Korean -> EUC-KR)
.TXT Macros.
.FNT .WFT In-game fonts.
.MTN Animation (scripted in-engine cutscenes)
.MPG Making-of video (presumably, scrapped videotape content).
.WAV Sounds, music.
.MP3 Torres MP3 Player music files, can also use wav?
.PET Models. Can be viewed with PetImport
.SCP Script files. C-derivative language.
.SAV Saved Games.

Tools[]

  • Custom Skin: This tool comes packaged with White Day and allows installing custom "face" skins for the player and janitors.
  • NopUnpack / NopPack: Extracts the data when unpack and compiled when pack.[1]
  • Wally: Can be used to open ".wad" texture archive file (used by .BSP map files).
  • Nem's BSP Viewer: This tool could be used to view the 3d maps (Please beware that the map will have errors with this software)
  • Notepad++: Most programmers/modders use this, along with programming tools and a hex editor, this views text with proper encoding.
  • Pangya Pet Import 3DSMax (HSReina): (3DSMax 2010, 2013 (x64), 2014 (x64)) Useful for viewing WangReal Engine character models.
  • Locale Emulator: For people having issues running the game on their system, this allows you to emulate the Korean locale (and file system) to bypass any possible bugs.

Modifications[]

Extras[]

File References[]

Scripts[]

.SCP Files used for the game's programming and code, can be edited, written in C#. Located in script includes scripts, few files (mostly related to script) and some unused scripts.

  • i_500원 - Coin
  • i_군엄마 - Cooled Clay Doll
  • i_다우징 - L-Rods
  • i_떨어질열쇠 - Falling Key
  • i_라이타 - Lighter
  • i_렌턴 - Flashlight
  • i_리모콘 - Remote
  • i_목걸이 - So-young's Necklace (Found in the first main building but the object was send deleted through the script.)
  • i_미궁석판 - Home Economics Room Key
  • i_사인펜 - Pen
  • i_성냥 - Matches
  • i_소화기2 - Fire Extinguisher A
  • i_소화기3 - Fire Extinguisher B
  • i_소화기4 - Fire Extinguisher C
  • i_수의부적 - Water Amulet
  • i_안군엄마 - Clay Doll
  • i_애기엄마 - Baby and the mother's Doll
  • i_애기토우 - Baby's Doll
  • i_열쇠3 - Fire Shutter Key (Found in the drawer but the object was send deleted through the script.)
  • i_열쇠4 - Classroom Master Key
  • i_열쇠6 - Student Department Key
  • i_열쇠7 -Science Room Key
  • i_열쇠10 - Rooftop Key
  • i_열쇠12 - A Locker Key of the Boys' Changing Room
  • i_열쇠13 - Girls' Shower Room Key
  • i_열쇠14 - Boys' Shower Room Key
  • i_열쇠달린씨디 - CD with Key
  • i_적의카드 - Red Key Card
  • i_종이 - Library Notice
  • i_종이위열쇠 - Library Key on the Library Notice
  • i_중벌엄마 - Cooled Clay Doll
  • i_청의카드 - Blue Key Card
  • i_초벌엄마 - Clay Doll
  • i_테이프 - Cassette Tape
  • i_황의카드 - Yellow Key Card
  • info - Tutorial on how to do a script
  • item - Items
  • look&hand - None
  • o_tvnoise - TV noise
  • o_가마 - Oven
  • o_가스관1 - Gas pipe
  • o_감시카메라 - Security Camera / CCTV Camera
  • o_개수대물 - Dripping from the faucet at Science Lab of Main Building 2
  • o_고양이출몰장 - (At an early stage , The Cabinet where Cat appears.) A Cabinet in the occult club.
  • o_공상자 - Ball box (Valve Ball Puzzle)
  • o_교복케이스 - Getting the Yellow Key Card and Triggering the scene
  • o_교실자물쇠01 - Using Keys
  • o_교실자물쇠02 - Using Keys
  • o_교장실모니터 - Principal's Office Monitors
  • o_교장실번호자물쇠 - Principal's Office Number Pad
  • o_교장책상 - Principal's Office Desk and Video Tape (There is a video playable but it was send to lost)
  • o_금의부적 - A rope(Geumjul) and a Korean talisman paper wrapping a safe containing a Metal Amulet
  • o_금의빛 - Metal Amulet
  • o_깨질비이커 - Broken Beaker
  • o_나무상자02 - Wooden box in Lost and found
  • o_낙서장 - Note (Save point)
  • o_녹음기 - Recorder
  • o_담배 - Cigarettes
  • o_더미1 - Dummy
  • o_더미2 - Dummy
  • o_더미3 - Dummy
  • o_더미4 - Dummy
  • o_더미new - Dummy
  • o_더미new2 - Dummy
  • o_레이져프린터 - Laser Printer (Computer Lab of New Building)
  • o_목의빛 - Wood Amulet
  • o_무용실거울 - Dance Studio Mirror
  • o_무용실스피커 - Dance Studio Speakers
  • o_문제어기계 - Gym Hall Door device at Auditorium Control Room
  • o_물담긴양동이 - Bucket of water (For the deleted event)
  • o_물든수도꼭지 - Faucet with water
  • o_바닥글씨 - The Chinese character of floor (Boss stage)
  • o_백열등1 - incandescent lamp
  • o_번호자물통 - Number Lock
  • o_보일러게이지 - Gauge of Boiler
  • o_비이커 - Beaker
  • o_석고상 - Plaster cast
  • o_소방용스크류 - Fire Sprinkler at Hall
  • o_수의금줄 - Geumjul (A Straw rope that blocks denial or represents the boundary of a sacred object.) of Water Amulet
  • o_수의빛 - Water Amulet
  • o_스피커잭 - (Maybe) Speaker jack connector at the floor
  • o_신관3층자물쇠 - The Lock of 3rd floor in New Building
  • o_액자 - Pictures about Clock event
  • o_양동이 - Bucket
  • o_어학실녹음기 - Cassette Tape Player in Language Lab
  • o_에어컨 - Library Air Conditioner
  • o_열림라커 - Boys' Locker Room Key
  • o_오디오 - Remote Control
  • o_오디오2 - CD Player
  • o_옥상조명 - Roof Light
  • o_음악실피 - Blood from the Piano (Music Room)
  • o_이름표 - nameplate
  • o_이사장들 - Chief Director
  • o_자판기 - Putting coin in the vending machine & Malfunctioning Coffee Machine & P's Vending Machine
  • o_전화3 - Telephone from the Piano Room
  • o_조명1 - None ('조명' is light,lamp)
  • o_조명제어기계 - Lighting control Device (Switch to the gym door)
  • o_창틀 - Windowframe (Na-young's Event scene)
  • o_카세트 - Cassette Player
  • o_타이머 - Timer
  • o_토의빛 - Earth Amulet effect
  • o_퓨즈 - Fuses
  • o_피씨본체01 - PC Console
  • o_피아노 - Piano Interaction
  • o_혈흔2 - Bloody Hand
  • o_화의빛 - Fire Amulet effect
  • o_화이트보드 - Whiteboard Ghost
  • o_화이트보드2 - Whiteboard Ghost
  • p_라스트투용바닥 - Floor of Devilmap (the labyrinth collapses)
  • p_라스트투용배경 - Backgraund of Devilmap (the labyrinth collapses)
  • sms - Message for Phone
  • 거미줄 - Spider Webs in duct
  • 교실팻말 - Classroom Signs
  • 매크로용아이템 - Macros for Items (Cutscenes only)
  • 문_손잡이01 - One of the Doors that you can't close and open
  • 문_손잡이01a - One of the Doors that you can't close and open
  • 문_손잡이02 - One of the Doors that you can't close and open
  • 문_신관 - Mostly used for New Building door
  • 문서 - Notes(Documents) look and get
  • 보기용오브젝트 - Magazine and Newpaper at Reading Room, New Building
  • 아이템_가사실열쇠 - Home Economics Room Key
  • 아이템_금의문장 - Metal Amulet
  • 아이템_나침판 - Compass
  • 아이템_니뻐 - Wire Cutters after reaching the machine room
  • 아이템_목의문장 - Wood Amulet
  • 아이템_소방용수관벨브 - Valve
  • 아이템_소방장치레버 - Fire Extinguisher Lever
  • 아이템_수의문장 - Water Amulet
  • 아이템_스프레이파스 - Insect Repellent
  • 아이템_토의문장 - Earth Amulet
  • 아이템_화의문장 - Fire Amulet
  • 오브젝트_게시판06 - Bullet Board
  • 오브젝트_공구상자 - Toolbox
  • 오브젝트_괘종시계 - Grandfather Clock at the 2nd floor of Main Building 1.
  • 오브젝트_그림 - Picture
  • 오브젝트_그림1 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림2 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림3 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림4 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림5 - Picture description Related (Probably Interaction)
  • 오브젝트_그림6 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림7 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림8- Picture description in hallway (Probably Interaction)
  • 오브젝트_그림9 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림10 - Picture description in hallway (Probably Interaction)
  • 오브젝트_대형판넬 - Switches panel at Electrical Room, New Building
  • 오브젝트_뚤린창살 - A perforated grille bar
  • 오브젝트_버튼1스위치 - Classrooms Lights = Working or Broken
  • 오브젝트_복도가스배출기 - Valve Pipe (Duct, Main Building 1)
  • 오브젝트_복도배출돌리기 - Valve Pipe (Duct, Main Building 1)
  • 오브젝트_복도천정등 - Ceiling Light
  • 오브젝트_사물함01 - Locker
  • 오브젝트_사물함02 - Locker
  • 오브젝트_사물함03 - Locker
  • 오브젝트_소방용수관 - Water pipe for use in firefighting / Valve Handle = Trigger Cutscene
  • 오브젝트_소방장치함 - Fire Extinguisher equipment box / Fire Extinguisher Lever = Trigger Cutscene
  • 오브젝트_수의관문 - Water Amulet
  • 오브젝트_유저 - Players equipment effects / other things
  • 오브젝트_의자01 - Chair
  • 오브젝트_의자03 - Chair in front of Fire Shutter of 1st floor, Main Building 1
  • 오브젝트_작업용사다리 - Holding the Ladder plus Janitor breaking it
  • 오브젝트_정숙팻말- "Quiet" Signs in the hallway
  • 오브젝트_종이상자 - Cardboard box in Machine room (Workshop)
  • 오브젝트_책상01 - Desks Drawer (There was a Fire Shutter Key in the drawer.)
  • 오브젝트_체육선생님옷 - P.E's Teacher Clothes at the Nurse's Office = Dropped Key
  • 오브젝트_층계구3-2 - Main Building Stair Level Sign (2~3 floor)
  • 오브젝트_피씨모니터01 - PC Monitor at Computer lab (Include 'old ver.' screen) / Printing and getting the Document
  • 오브젝트_피씨본체01 - PC Console
  • 지도 - Maps
  • 캐릭터_나영 - Na-young
  • 캐릭터_성아 - Seong-ah
  • 캐릭터_소영 - So-young
  • 캐릭터_수위 - Janitors
  • 캐릭터_수위1 - Janitors
  • 캐릭터_은미 - Eun-mi
  • 캐릭터_주인공 - Main character (Playing as Hui-min)
  • 캐릭터_지현 - Ji-hyeon
  • 캐릭터_희민 - Hui-min
  • 형체없는인간 - 'Unshaped human' (Ji-won's spirit_Presumed)

Character Models[]

Located in data/puppet/char includes characters and one or two ghosts and few unused models.

  • e_나무아랫쪽고양이 = e_Cat under the Tree
  • e_수위책장위에놓기 = e_Janitor, Place on the bookshelf (Principal's Office Event Scene)
  • e_아기 = e_baby
  • e_아기손 = e_baby hand
  • e_아기얼굴 = e_baby face
  • e캐릭터_때리는놈 = eCharacter_Beater (Janitor)
  • e캐릭터_맞는놈 = eCharacter_A Person who is attacked (Event Scene in the duct_Down on the floor)
  • 나영가리키기 = Pointing Na Young
  • 노리군 = Norigun
  • 때리는놈 = Beater (Janitor)
  • 맞는놈 = A Person who is attacked (Event Scene in the duct_stand)
  • 변신성아 = Seongah transformation
  • 오프닝b-희민 = Opening b_huimin
  • 천정귀신 = Ceiling Ghost (Spider Ghost)
  • 캐릭터_고양이 = Character_Cat
  • 캐릭터_나영 = Character_Nayoung
  • 캐릭터_도플갱어 = Character_Doppleganger
  • 캐릭터_성아 = Character_Seongah
  • 캐릭터_소영 = Character_Soyoung
  • 캐릭터_손수위 = Character_Janitor Son Dalsu
  • 캐릭터_은미 = Character_Eunmi
  • 캐릭터_음악선생 = Character_Music Teacher (At the flashback scene)
  • 캐릭터_이수위 = Character_Janitor Lee Bong-gu
  • 캐릭터_젊은은미 = Character_Young Eunmi
  • 캐릭터_주인공 = Character_Hero (protagonist) main model for Lee Hui-min
  • 캐릭터_지현 = Character_Jihyun
  • 캐릭터_희민 = Character_huimin
  • 캐릭터_희민(menu) = Character_huimin (menu) (prototype_Presumed)
  • 캐릭터_희민(copy) = Character_huimin (copy) (prototype_Presumed)
  • 해부마네킹 = Mannequin
  • 형체없는인간 = 'Unshaped human' (Ji-won's spirit_Presumed)

Event Models[]

Located in data/puppet/event and mostly used for events like the tree ghost, hee-jin or other things.

  • e_2d귀신 = e_2d Ghost ('Woman in the closet' Image)
  • e_가시 = e_thorn (Skill of the Doppleganger)
  • e_그림자 = e_shadow (Place of Na-young's event_Presumed)
  • e_나무심장 = e_Tree heart
  • e_나무아랫쪽 = e_Tree lower part
  • e_나무윗쪽 = e_Tree upper part
  • e_나무줄기 = e_Tree trunk (Tree upper part without some branch)
  • e_목귀신 = e_Tree ghost

Object Models[]

Located in data/puppet/obj and mostly used for objects or scene objects.

Sound files[]

Located in data/sound contains soundtracks, dialogues, voices and sound effect and has various subdirectories.

data/sound
  • @여우야_루프 = Fox Spirit Song Loop ("여우야! 여우야! 뭐하니?"~ "Yeo-u-ya! yeo-u-ya! mwo hani?"~ / Fox Fox What're you doing?) Include Last part
  • 1 = Gayageum sound effect
  • cd떨어지는소리 = Sound of CD falling on the floor
  • cd삽입 = CD tray close
  • cd열기 = CD tray open
  • cd치는소리 = The sound of the CD tray hitting something
  • 귀신비명 = Ghost scream (??)
  • 귀신접근중 = Ghost approach (Haunted Head Ghost)
  • 귀신목소리 = Ghost voice (HHD): Where are you? (Main Building 2)
  • 귀신공격01 = Ghost attack 1 (HHD): *Laugh*
  • 귀신공격02 = Ghost attack 2 (HHD): Did you think that if you hide over there, I wouldn't know? (When Crouched)
  • 나영웃음 = Na-young laughs (unused)
  • 패닉 = Hidden Sound effect (Whispering sound)
  • 회사안내 = Company announcement message / Telephone Easter Egg
data/sound/bgm
  • 배경음03 = Bgm03 (Windsound)
  • 본관2_빗소리 = Main Building 2_Rain sound
  • 본관2_빗소리s = Main Building 2_Rain sound small
  • 스탭롤 = Staff Roll(?)
  • 신관_비와천둥 = New Building_ Rain & Thunder sound
data/sound/damage
  • 구르기_데미지 = Rolling sound_Damage
  • 귀신_데미지 = Damage to Hee-jin and The Tree Ghost
  • 나무_데미지 = Damage from Tree ghost
  • 따귀_데미지 = Cheek_Damage
  • 떨_데미지 = Damage when you fall
  • 모기_데미지 = Mosquito_Damage
  • 발_데미지 = Foot_Damage
  • 방망이_데미지01 = Bat_Damage01
  • 방망이_데미지02 = Bat_Damage02
  • 방망이_데미지03 = Bat_Damage03
  • 벽_데미지01 = A Sound hitting the wall 1
  • 벽_데미지02 = A Sound hitting the wall 2
  • 불_데미지a = Burning sound_a
  • 불_데미지b = Burning sound_b
  • 불_데미지c = Burning sound_c
  • 아크_데미지 = (Electric)Arc_Damage
  • 칼_데미지01 =Stabbing sound by knife01
  • 칼_데미지02 =Stabbing sound by knife02
  • 피_데미지 = A sound that put out the fire (??)
data/sound/effect
  • camera_close
  • camera_close2
  • 거미줄 = Spider web
  • 심장01 = Heartbeat01
  • 심장02 = Heartbeat02
  • 심장03 = Heartbeat03
  • 심장04 = Heartbeat04
  • 심장05 = Heartbeat05
  • 아크발사 = (Electric)Arc firing
  • 아크방전 = (Electric)Arc discharge
  • 아크튕기기 = (Electric)Arc bouncing
  • 호흡 = Breathing
  • 호흡2 = Breathing2
data/sound/enemy
  • 사다리타격01 = A sound that strikes a ladder01
  • 사다리타격02 = A sound that strikes a ladder02
  • 수위_걷기 = Janitor_Walk
  • 수위_끙1 = Janitor_groan1
  • 수위_달리기 = Janitor_Run
  • 수위_빨리걷기 =Janitor_Fastwalk
  • 수위_숨쉬기 = Janitor_Breathing
  • 수위_숨쉬기2 = Janitor_Breathing2
  • 수위_스윙1 = Janitor_Swing1 (attack 1)
  • 수위_스윙2 = Janitor_Swing2 (attack 2)
  • 수위_열쇠소리 = Janitor (key sound)
  • 수위_웃음1 = Janitor (laugh 1)
  • 수위_웃음2 = Janitor (laugh 2)
  • 수위_음(누구냐) = Janitor ('who is it?')
  • 수위_음(놓쳤다제길) = Janitor ('I missed it')
  • 수위_음(아무도없군) = Janitor ('No one is here')
  • 수위_호루라기 = Janitor_Whistle sound
data/sound/event/
  • 귀신울음소리 = Ghost Cry sound? (Same as under but long)
  • 3층복도애기 = Baby sound at 3rd floor hallway
  • 4층복도애기 = Baby sound at 4th floor hallway
  • 고양이 = Cat sound
data/sound/event/거미소녀 (Spider Girl)
  • 거미_나타남 = Spider_Appears
  • 거미_데미지 = Spider_Damage
  • 거미_도망 = Spider_Run away
  • 거미_벽부딪힘 = Spider_Bump in to a wall
  • 거미_사라짐 = Spider_Disappears
  • 거미_올리기 = Spider_uplifting
  • 거미_이동1 = Spider_Move1
  • 거미_이동2 = Spider_Move2
  • 교실벽 = Classroom wall (Bumped sound)
data/sound/event/데빌맵 (Devil map)
  • 데빌맵_루프 = Devil map_roop (BGM roop)
  • 돌떨어지기a = The sound of the floor block collapsing_a
  • 돌떨어지기b = The sound of the floor block collapsing_b
  • 돌떨어지기c = The sound of the floor block collapsing_c
  • 성아절규 = Seong-ah's scream
  • 통로_루프 = Passage_roop (Sound effects heard when you reach a goal)
data/sound/event/목이벤트 (Tree event)
data/sound/event/본관귀신 (Main Building Ghost)
  • 귀신bgm = Ghost BGM (Na-young event scene)
  • 기어올때 = Ghost BGM (When Na-young crawls)
  • 놀람 = Ghost BGM (Jump Scare Scene)
  • 울음루프 = Crying sound Loop (The Sound near the Gym Storage Room before the Na-young's event)
data/sound/item
data/sound/macro
  • 나영울음 = Na-young Cry (unused)?
  • 나영울음2 = Na-young Cry 2
  • 플래쉬 = Flashback sound
  • 칼이벤트 = Knife event_Sounds like one of the girls talking and running away from ghosts, scissor sound or The sound of someone wielding a knife (like Eun-mi's).
    Maybe It is an event that Eun-mi appears in the Science Supplies Room (Unused?)
  • 절름수위 = Janitor chases Lee Hui-min (first encounter / Janitor introduction scene).
  • 엔딩소영비명 = So-young ending death scream (Maybe, The bgm of the ending that occurs when the guards attack So-young and she falls)
  • 아기_종료 = Baby exit (Baby's laugh when the Diary Keeper's Baby event is finished)
data/sound/menu
data/sound/movie
data/sound/voice
  • 나영01 = Na-young 01 "Where Are You?" Same as HHD. (unused)
  • 나영02 = Na-young 02 "Where Are You?" Same as HHD. (unused)
  • 나영03 = Na-young 03 "Where Are You?" Same as HHD. (unused)
  • 나영04 = Na-young 04 "Did you think that if you hide over there I wouldn't know?" Same line as HHD but different voice actor (unused)
  • 해피엔딩_소영 = Happy Ending_So-young (So-young speech from happy ending [White Chrysanthemum])
data/sound/walk

Map files[]

Located in data/map contains maps for the game and the scrapped multiplayer mode, the textures folder/directory contains textures used for the game, with most textures inside whiteday.wad and few ones outside of it (the ones outside can overwrite the ones inside).

data/map
data/map/minimap
data/map/texture


References[]

Sources[]

Notes[]

Excerpts[]


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